Why YouTube Wins and Revver Loses
When I heard the announcement that Revver had received a first round of funding, I took a look at their site. I felt the idea was brilliant. Embed a simple static ad at the end of every video clip and let it be free. Let people grab it, embed it in other sites. As long as that ad stayed in the package, that video would generate revenue for the author. We had been thinking about similar ideas at Cozmo, but much more focused on video ads downloaded to devices. The static ad was so much simpler and easier to implement. My initial thought was that Revver was going to take off. But it didn’t. However, YouTube, which provides no such financial reward, did take off, and in spectacular fashion.
Why is this? Revver’s model seemed like the winner; financial reward for producing quality video and driving as much traffic as possible to it. Cash can motivate like few other things. But it didn’t work. Why?
Now, Revver made a few mistakes. The requirement to download a client to upload video is a biggie, but it would seem that the potential to make money would be a carrot that anyone publishing videos would go through some hoops to eat. But this is not what’s happening. What is happening is that YouTube is exploding and Revver is wallowing. Revver gets plenty of press mentions, but look at their traffic compared to YouTube. More importantly, look at their trajectory. That’s not a business model that’s working.
What is happening is that most people that upload videos (and I would argue blog and podcast) don’t give a shit about making money from their efforts (at least not directly). I think they believe (and they’re typically right), that the money would be so insignificant that it isn’t even a factor in their decision to publish or not. They might try to create a brand around themselves and leverage that into a contract with a major TV/movie publisher, but make money off the video directly…. naaaah. Who cares, it’s pennies anyway. But the ability to upload my video quickly and see it immediately, that’s what I want. That was one of YouTube’s most brilliant innovations; the (almost) instant gratification of the upload. Add in the embed function, a little community and a little copyrighted content and BANG!, you’ve got MySpace growth. But the community was primarily interested in ego and reputation, not money.
UPDATE: Just wrote a new article on Revver and YouTube (10/20/06)
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Posted by: Make Money From YouTube | June 20, 2009 at 02:15 AM
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Posted by: Make Money From YouTube | June 19, 2009 at 10:19 PM
the one thing revver had going for it, from the uploader pov, was higher video quality. but youtube has the immediacy, as well as the highly interactive community that watches and comments on videos.
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Posted by: homebusy | September 09, 2008 at 08:08 PM
For some of us (like the author of this article : http://www.siakoi.com/computers-and-internet/revver%e2%80%99s-video-download-and-ads-possibly-youtube%e2%80%99s-top-competitor.html) Revver offers a chance to monetize their videos. A good idea would be to monetize a certain video in Revver and to promote exposure in Youtube. That way you get exposure AND monetization.
Posted by: Winston | August 27, 2008 at 02:39 AM
I think you sound a little too bitter, as if you're angry at Nintendo for ripping off Dogz or something. I doubt that's your actual intent, but that's how it sounds. / p And let's not pretend that only the Japanese are obsessed with cuteness and youth. Most people prefer puppies, and while I'd prefer that they aged and, yes, even died, I can't hold marketability against them. / p Comment from Dylan on July 11, 2006 It'd be interesting to see cross- title interaction in these games. / p Comment from Barry on July 12, 2006 Comment from andrew stern on July 12, 2006 Further, Petz and Babyz were among the first to incorporate voice recognition (you can literally teach Babyz to associate arbitrary baby- talk syllables with objects), basic AI learning through positive and negative reinforcement, and genetics yes, by Petz 3 they could breed, we had phenotypes and genotypes, you could inherit physical and behavioral traits, etc. (Of course Creatures was the big product of the day much heavier into a- life techniques specifically than Petz; another big product you almost never hear about these days.)
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Posted by: pussycat dolls - sway | March 14, 2008 at 12:21 AM
Being a filmmaker, I understand the whole concept of exposure on You Tube but whenever I want to network people to my videos, I send them a link to Revver. In less than a year, I've made 100 bucks...not bad for doing nothing.
Posted by: Kali Karagias | May 30, 2007 at 09:55 PM
Revver is a Bunch of SNAKES and RATS they SUCK!
Posted by: Extremeanchor.com | May 09, 2007 at 01:33 PM
Look here, you will enjoy these movies. This is revver at it's worst!
http://revver.com/user/Mike%20Etoll/?brwsr_page=0
Posted by: Tommy Paulkson | June 10, 2006 at 09:19 AM
Exposure is definitely a big factor here. You upload your video to Revver... and then what? You'll need a mighty huge network to profit from your stuff.
But probably the biggest problem is lack of commenting... what site can go without out that feature these days? As Pete says, it's just not social. It's a community that sparks good word-of-mouth.
Posted by: Klim | June 08, 2006 at 06:12 PM
Largely true, although Revver sucks in other ways - no commenting, no groups, no social features at all, really. I think it's true that rev share isn't always the best motivator, but there are other reasons why Revver isn't as big as YouTube.
Posted by: Pete Cashmore | June 07, 2006 at 07:19 AM
Amen. When I think of using one or the other, my mind instantly shrinks from Revver because of the required client download, and in fact the idea of trying to monetize my videos seems insignificant when compared to the idea of my videos being seen and recognized by PEOPLE.
It doesn't seem to make sense at first, but when you stop to think about it, it's not money that's the number one motivator for users here - it's exposure.
Posted by: Easton Ellsworth | June 07, 2006 at 05:25 AM